Gaming made easy
|Zynga Inc. CEO and founder Marc Pincus|
Zynga is the largest developer of social games on the Web, with such hugely popular titles as FarmVille, FrontierVille, Mafia Wars, Zynga Poker, Café World, Treasure Isle, YoVille, FishVille, and PetVille. Zynga’s “freemium” business model is simple and effective: Although many of its online games can be enjoyed for free, the company sells virtual goods for real money to its massive user base of gamers.
Staging of Infra
2. The requirement grew ( zero to six million), and they migrated to cloud.
3.And once the platform stabilizes, they know exact requirement, later they move particular application (Ville) to their own private cloud (Z-cloud) from Amazon EC2 server.
Zynga uses Apache PHP on the front end, MemBase memcached for active user play and MySQL on the back end. It uses memcached to store key value pairs to deal with active user play during sessions and then later writes it to disk.
Zynga uses LAMMP configuration ( Linux, Apache HTTP server, MemBase Memcache,mySql , PHP).
The basic architecture differences arise between social network sites and gaming sites are reads and writes. Games uses lot of writes compared to websites like Facebook.
Server side :
- LAMP based webstack
- Game logic in PHP
- HTTP communication
- Game logic in MMO
- Socket connections
- Live Game support data
Client side :
- High production quality games
- Game logic in client
- Can open socket
- Game is just a webpage
- Limited graphics and animations
- Minimal system requirements
A. Client requests content over HTTP.
B. Flash Media Server proxies the request to port 8134.
C. Apache web server delivers content for progressive download.
D. Client requests content over RTMPT.
E. Flash Media Server streams content to client.
- LAMP stack on the backend
- The server aspects of game simulation are in PHP
- MySQL backend, sharded by userid used in an almost purely NoSQL style
- Memcache layer, again sharded by userid
- A CDN used to serve game assets